Welcome!
LearnUXD brings you this course on basic User Experience (UX) and Interface Design. Learn from some of the leading experts in the field of User Experience about usability, user research, and the user-centered approach to designing digital interfaces and products.
By the end of this course students will be able to:
- Explain concepts of effective user interaction design and apply them to plan and critique interactive interfaces for a variety of media.
- Develop their abilities with rapid sketching, particularly for the benefit of developing and testing interface concepts.
- Create prototype versions of interactive interfaces using concept sketches, wireframes, and static technologies that can be used for user testing and for demonstrations to clients and developers.
- Demonstrate an increased value for human-centered design and stewardship, especially from a Biblical perspective.
Lessons
Introduction
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Welcome! This course will challenge you to push your skills as a designer as you learn more about how to understand your users. While…
Get started1: Contextual Research, Affordances, and Signifiers
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Introduction to Contextual Research A primary goal for this class is to build your ability to understand users. A key to this is getting out…
Get started2: Contextual Inquiry and Conceptual Models
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Contextual Inquiry Now we'll turn back to the Holtzblatt text to learn more about methods of contextual inquiry. Read Chapter 3 (Principles…
Get started3: Interpretation, Evaluation, and Execution
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Interpreting Contextual Research Returning to the Holtzblatt text we now look at how to share data effectively from contextual research and…
Get started4: Data Reporting Methods
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Sharing Data So far we've learned a number of helpful things from Holtzblatt, et. al. regarding why we should, and how to go about…
Get started5: Garrett's Elements of UX
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UX in Digital Design Above all, this course is about effective design of interactive solutions. But how do we determine whether something is…
Get started6: Strategy and Scope
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Plane 1: Strategy Let's take a closer look at the Strategy Plane from Garrett's five planes. Read Chapter 3 from Garrett . Begin to…
Get started7: Structure
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Plane 3: Structure Continuing with our walk through Garrett's five planes of user experience design, let's examine the Structure plane. Read…
Get started8: Skeleton and Surface
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Plane 4: Skeleton Let's continue again with Garrett's planes and look at the Skeleton Plane. Read Chapter 6 from Garrett . Plane 5: Surface…
Get started9: Emotional Design for Humans
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Emotional Design Let's start a new text, Aarron Walter's Designing for Emotion . What does it mean to "design for emotion?" How can we make…
Get started10: Personality and Emotional Engagement
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Personality As you get to know your users don't forget that your interactive project can also have its own personality. Read Chapter 3 from…
Get started11: Overcoming Obstacles and Forgiveness
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Overcoming Obstacles Read Chapter 5 from Walter . Forgiveness Read Chapter 6 from Walter .
Get started12: Risk and Reward
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Risk and Reward Read Chapter 7 from Walter .
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Activities
Interactive Design Manifesto Paper
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Background I've been involved in a number of job interviews (on both sides of the table) and reviewed a variety of job descriptions. It…
Get startedProject 1: Site Redesign
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Introduction For this project you must choose a site that you as a user thought was particularly out of sync with how you expected it to…
Get startedProject 2: Mobile App Prototype
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Introduction For this project you must come up with an idea for a new mobile application that you and other people you know will use. Scope…
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