LearnUXD brings you this course on basic User Experience (UX) and Interface Design. Learn from some of the leading experts in the field of User Experience about usability, user research, and the user-centered approach to designing digital interfaces and products.
By the end of this course students will be able to:
- Explain concepts of effective user interaction design and apply them to plan and critique interactive interfaces for a variety of media.
- Develop their abilities with rapid sketching, particularly for the benefit of developing and testing interface concepts.
- Create prototype versions of interactive interfaces using concept sketches, wireframes, and static technologies that can be used for user testing and for demonstrations to clients and developers.
- Demonstrate an increased value for human-centered design and stewardship, especially from a Biblical perspective.
Welcome! This course will challenge you to push your skills as a designer as you learn more about how to understand your users. While…Get started
Introduction to Contextual Research A primary goal for this class is to build your ability to understand users. A key to this is getting out…Get started
Contextual Inquiry Now we'll turn back to the Holtzblatt text to learn more about methods of contextual inquiry. Read Chapter 3 (Principles…Get started
Interpreting Contextual Research Returning to the Holtzblatt text we now look at how to share data effectively from contextual research and…Get started
Sharing Data So far we've learned a number of helpful things from Holtzblatt, et. al. regarding why we should, and how to go about…Get started
UX in Digital Design Above all, this course is about effective design of interactive solutions. But how do we determine whether something is…Get started
Plane 1: Strategy Let's take a closer look at the Strategy Plane from Garrett's five planes. Read Chapter 3 from Garrett . Begin to…Get started
Plane 3: Structure Continuing with our walk through Garrett's five planes of user experience design, let's examine the Structure plane. Read…Get started
Plane 4: Skeleton Let's continue again with Garrett's planes and look at the Skeleton Plane. Read Chapter 6 from Garrett . Plane 5: Surface…Get started
Emotional Design Let's start a new text, Aarron Walter's Designing for Emotion . What does it mean to "design for emotion?" How can we make…Get started
Personality As you get to know your users don't forget that your interactive project can also have its own personality. Read Chapter 3 from…Get started
Overcoming Obstacles Read Chapter 5 from Walter . Forgiveness Read Chapter 6 from Walter .Get started
Risk and Reward Read Chapter 7 from Walter .Get started
Background I've been involved in a number of job interviews (on both sides of the table) and reviewed a variety of job descriptions. It…Get started
Introduction For this project you must choose a site that you as a user thought was particularly out of sync with how you expected it to…Get started
Introduction For this project you must come up with an idea for a new mobile application that you and other people you know will use. Scope…Get started